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  2. Received: by mail.netcom.com (8.6.8.1/Netcom)     id NAA06188; Sat, 9 Jul 1994 13:05:25 -0700
  3. Received: from UWSTOUT.EDU by mail.netcom.com (8.6.8.1/Netcom)     id NAA06169; Sat, 9 Jul 1994 13:05:19 -0700
  4. Received: from UWSTOUT.EDU by UWSTOUT.EDU (PMDF V4.2-11 #4883) id  <01HEI8PG84KG003LR3@UWSTOUT.EDU>; Sat, 9 Jul 1994 15:03:14 CST
  5. Date: Sat, 09 Jul 1994 15:03:14 -0600 (CST)
  6. From: ED JAKOBER <JAKOBERE@UWSTOUT.EDU>
  7. Subject: Re: Warp transputor & LightEngine (was Raptor 2 MIP chips?)
  8. To: lightwave-l@netcom.com
  9. Message-id: <01HEI8PG8NV6003LR3@UWSTOUT.EDU>
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  16.  
  17.  
  18. Scott Bragg <csbragg@netcom.com> writes:                            
  19. >                                                                   
  20. >Ed, where did youget info on the lightEngine?? Can you post some   
  21. >performance specs, processor types, ect.. thanks..                 
  22. >                                                                   
  23. I got the info directly from U.S.Cybernetics.
  24.  
  25. The following are direct quotes from SOME of the info that            
  26. was FAXed to me.                                                      
  27.                                                                       
  28. BTW, I am not in any way connected to U.S.Cybernetics or Cybernetica. 
  29.                                                                       
  30.      Ed                                                               
  31. Jakobere@uwstout.edu
  32.  
  33.  
  34. --------------------------------------------------------------------    
  35.                                                                         
  36.                                                                         
  37.                                                                         
  38. The WARP System consists of:                                            
  39.                                                                         
  40. >System interface board
  41.                                                                 
  42.      -Plugs into any ZorroII/II                                 
  43.      -Offers 2-3 times the speed of '040 A4000* for $1995       
  44.      -Required to link up additional WARP Modules               
  45.                                                                 
  46. >WARP level 2 Module                                            
  47.                                                                 
  48.      -plugs into an external case                               
  49.      -can be linked with other WARP Modules                     
  50.      -Offers 4-6 times the speed of '040 A4000* for $1395       
  51.      -RAM can be expanded up to 192MB per module
  52.  
  53. >WARP level 3 Module                                       
  54.                                                            
  55.      -plugs into an external case                          
  56.      -can be linked with other WARP Modules                
  57.      -Offers 6-9 times the speed of '040 A4000* for $1995  
  58.      -RAM can be expanded up to 288MB per module
  59.                                                                         
  60.                                                                         
  61. The WARP System is a parallel-processing system acceleration system     
  62. with the lowest cost graphics power available, because it offers the    
  63. best price/performance ratios in the industry.                          
  64.                                                                         
  65. The WARP Enclosure is an air-cooled external case which can hold up     
  66. to 10 boards with it's own power supply                                 
  67.                                                                         
  68. Any number of WARP Enclosures can be easily linked and stacked to       
  69. create a modular supercomputer at a fraction of the cost of             
  70. comparable systems.                                                     
  71.                                                                         
  72. If fully loaded with WARP Level 3 Moduals, the WARP Enclosure will      
  73. offer anywhere from 60-90 times the speed of '040 A4000*, and           
  74. can hold up to 2.9 Gigabytes of RAM.                                    
  75.                                                                         
  76. *actual speed depends on the efficency of the software
  77.  
  78. WARP Compatible Software                          
  79.                                                   
  80. Alladin                                           
  81. Real 3D                                           
  82. Vista Pro                                         
  83. Paint Engine                                      
  84. Physics Engine                                    
  85. Particle Engine                                   
  86. Morphing Engine                                   
  87. Modeling Engine                                   
  88. Animation Engine                                  
  89. Interface Engine                                  
  90. Newton's Law                                      
  91. Light Engine
  92.                                                                         
  93. The LIGHT ENGINE                                                        
  94.                                                                         
  95.      will be able to raytrace scene files generated by Cybernetica's    
  96.      other engines, or in in Lightwave, and Imagine. The raytracing     
  97.      resolution is limited only by memory available to the              
  98.      WARP Modules. The raytracer is projected to be as fast as          
  99.      Lightwaves renderer on high ressolution. All of Lightwave's        
  100.      rendering and raytracing effects will be emulated proficiently.    
  101.      Many more effects will be included as well as Lightning, Lasers,   
  102.      Light Volumes, True object glows, Electricity, and Fractal Texture 
  103.      effects, and embedded lights, more options on lights and cameras,  
  104.      and multiple camers views to name a few. The Engine will have      
  105.      it's own interface on the Amiga, and act as a stand alone          
  106.      application.                                                       
  107.                                                                         
  108.                                                                         
  109. Coming Soon:                                                            
  110. -----------                                                             
  111. Paint Engine                                                            
  112. Sound  Engine                                                           
  113. Video Engine                                                            
  114. Logic  Engine                                                           
  115. Data Engine                                                             
  116.                                                                         
  117.                                                                         
  118. U.S.Cybernetics 800-292-5001     FAX 805-730-7332                       
  119. in Canada 800-668-WARP                                                  
  120.                                                                         
  121.                                                                         
  122. ----------------------------------------------------------------------
  123.                                                                        
  124. Additional info was also given for:                                    
  125.                                                                        
  126. Physics Engine                                                         
  127. Particle Engine                                                        
  128. Morphing Engine                                                        
  129. Modeling Engine                                                        
  130. Interface Engine                                                       
  131. Animation Engine                                                       
  132.                                                                        
  133. .....just didn't have the time to transcribe it all!                   
  134.                                                                        
  135.      Ed                                                                
  136. Jakobere@uwstout.edu